Do Video Games Breed Violent People?

You hear it on the news, you read about it in magazines and papers, and it’s the accepted word on the street – our society is becoming increasingly violent, and this is largely due to video games. People often point at the selection of wear related, or violence related video games and in one fell swoop, tarnish all video games as causing nothing but a decrease in the moral standard of our society, and with the same sweep, tarnish all young people who play these games as either actual or potential thugs, who will do little more than hang around on street corners mugging people, or causing other distressful crimes.

Although at first glance it would appear that statistics offered by these people appear to bear testimony to what they say, on closer examination it becomes very quickly apparent that the truth is much farther from this portrayal of it.

It is a fact that the accident and emergency wards of hospitals see a good number of young people who have been admitted as a result of violent crime. In fact, the actual number of such cases has fallen quite dramatically in recent years, although no such decrease has been seen in the number of video games being played, or in their popularity. It is also a fact that the vast majority of these young people who have been involved in violent crime are regular players of video games.

But this statistic is woefully misleading. Since ninety percent of young boys play video games, it is always going to be the case that any random selection of boys will result in the vast majority of them being regular players of video games. It would make as much sense to identify all the young boys who volunteer for charity work occasionally, or take part in fundraising, and then identify how many of them play video games regularly. Since ninety percent of all boys play video games regularly, then these fundraising charity volunteers are going to mostly be gamers – but this is not to suggest that playing video games make you more charitable, in just the same way that playing video games doesn’t make you a violent thug.

Forty percent of girls play video games, which is to say nearly half, so again, if nearly half of all girls admitted into hospital after being involved in a violent crime are branded as being there because of video games, it makes as much sense to suggest that by not playing video games, half the girls have ended up in hospital.

These are the statistics that those who have a deep mistrust of video games like to publicise, but upon closer inspection, these claims are wildly unfounded, based on hopelessly meaningless figures and provided as only half the truth. In fact, there is no evidence to suggest that playing video games makes a person become violent. The home life and upbringing has far more influence on a person’s social and moral attitudes that a computer game.

Calculate Needs Before Buying Insurance

Insurance mis-selling is prevalent and is damaging the development of the industry. In fact, majority of insurance experts accepted this fact on various occasions. Generally, intermediaries are the first to be responsible for it especially an agent who sells only those products that earn maximum commission. It is considered as the most popular reasoning in Indian insurance sector. However, there are various other reasons why a customer ends up purchasing a wrong policy. It means that it is not always mis-selling but sometimes mis-buying’ as well.
It may happen because of lack of awareness, buying insurance just to save tax and using policy as a tax saving tool. Some challenges are also experienced by financial planners as well to convenience customers why a product is correct for them, to get the right and full information from them for exact assessment of their profile and portfolio. To handle these procedural challenges, a few years ago, Insurance Regulatory and Development Authority had proposed doing a customer need analysis’ before selling a life insurance policy. In January 2012, IRDA’s draft guidelines introduced and also proposed a mandate on intermediaries and the insurers to fill-up a standard need-analysis worksheet of the buyer before it affects sale of term insurance.
It was to make sure that the plan which is proposed to be sold is suitable for the prospect and fulfills policyholder’s requirements. Also, this is aimed at handling under-insurance and is widespread among insurance customers. Though, the proposal has not been implemented in the proposed format, a few insurance companies in India have introduced a few need analysis features. Different needs arise at different age stages, so this tool works by understanding the life stage customer is at, single, married, married with a child, nearing retirement and life after retirement are some very common stages in a product matrix.
Protection requirements are analyzed when customers have chosen life stages. For example, person with a child has more insurance needs as compared young, single person who does not have any dependents. These protection requirements reduce when dependents become independent and loans are paid. Customer’s next step should be assessing their targets and motive of purchasing insurance. Do you want to buy a policy for child’s future education requirements or accumulate a corpus for post-retirement life? Do not forget that the need for investment and savings are connected to the achievement of different financial goals and the plan customer buy must be able to fulfill these needs.
Generally, the need for regular income arises after retirement and customers also need more health cover with advancing age. The analysis tool will help buyers to calculate exact needs as per their goals and prioritization. There are several online tools available for goal-based long term wealth creation, retirement planning and health insurance requirements. A pension plan will be more important as compared to short-term goals such as buying a vehicle or a foreign tour. Those who do not have sufficient life insurance coverage should buy addition protection in terms of rider plans.

Expressing Your Personality Though Home Improvement

Home improvement through renovating and redecorating is one of the core preoccupations for most of the people and, currently, the Maryland home improvement market as well as Washington DC magazine offer a variety of materials and solutions.

House decorating is a perfect way to express your personal style and individuality. Although it can be a discouraging experience for some of us, it finally proves to be an experience requiring enthusiasm, time and money. A house should not be exclusively a functional area; it can be at the same time, an enjoyable, relaxing and battery-charging spot, reflecting aspects of our personality and sending messages to the entire world.
Abound
Nowadays, Maryland home improvement market thrives with goods for home and garden use, as well as with countless pieces of advice and information on decorating premises. This information might be accessed by reading books and the mass media, for instance Washington DC magazine, by watching TV programs or, last but not the least, by waving on the net, searching on specialized websites like welcomehomewashington.com. Still, despite so many informational sources, finding the proper decorating style or themes can be a difficult task.

Decorating activities are usually indispensable when moving into a new house, but they can be done whenever we feel like or we no longer like the old style. When decorating or redecorating a room, the leading question should be: what is the function of this area? One room should not be associated with one single function, one particular activity; it should also signal a certain emotional state. For instance, the main function of a dining room is, obviously, to provide enough space for people to gather around the table and eat. True indeed, but the secondary functionality of the same room would be to make the family members or the guests feel comfy and relaxed, generating pleasant conversations. Likewise, the function of a bedroom is to offer a place to rest, but at the same time, it could be a sanctuary of serenity, where people can relax, away from the daily hustle and bustle. Usually, the secondary function of a room may vary depending on its initial functionality.

When you made up your mind about the each room’s functionality, get to the next level: deciding for modeling or remodeling style, furniture and accessories. Visiting Maryland home improvement dedicated shops would be a start point and a very good method of discovering your preferences and personally testing different models. In order to fruitfully combine your personal style with the function of the room look through the decorating section of publications and magazines. One reliable and constant source of inspiration in terms of lifestyle and decorating fashion would be Washington DC magazine.

Normally, any person has an idea about the kind of interior design or furniture style she or he would like to have. But it rarely happens to know exactly, from the very beginning, how your home should look like. Sometimes, there might be two or more options to oscillate in between. At this point Washington DC magazine might be a real help providing pictures, interviews with architects and designers or celebrities and their houses. The moment you gather several design ideas, but you don’t have a clue on how to combine them in order to create a pleasant outlook and also a functional setting, it’s high time you get in touch with a Maryland home improvement designer. The designer will shape up your thoughts, creating a setting and an atmosphere as personal as you can describe them.

It’s very tempting to get along with the up-to-the-minute Maryland home improvement trends in terms of accessories and decorations or to apply all the tips and recommendations found in Washington DC magazine, but this predisposition will lead to frequent and expensive redecorating sessions. On Maryland home improvement market there are long-lasting home improvement trends, as well as short-lived home improvement trends, dying as quickly as a candle in the wind.